Key Features and Benefits:
- Nitrous accelerated graphics core
You can experience dramatic improvements in performance and visual quality with the Nitrous viewport system. Nitrous takes advantage of accelerated GPUs and multi-core workstations to enable you to iterate faster and handle larger data sets. The render-quality display environment supports unlimited lights, soft shadows, screen-space ambient occlusion, tone-mapping, and higher-quality transparency. - Substance procedural textures
Achieve a vast range of look variations with a library of 80 Substance procedural textures. These dynamic, resolution-independent textures can be exported to certain games engines via the Substance air middleware offering, or converted to bitmaps for rendering. - mRigids rigid-body dynamics
Create more compelling static, dynamic, and kinematics rigid-body simulations directly in the 3ds Max viewport. The mRigids takes advantage of the multi-threaded NVIDIA PhysX engine to enable you to quickly create a wide range of highly-realistic dynamic simulations, or randomly place geometry within a scene. - iray renderer
Creating realistic images is easier with 3ds Max, using the newly integrated iray rendering technology from mental images. iray enables you to set up your scene using real-world materials and lighting, press 'render', and get more predictable, photo-real results without worrying about rendering settings. - Enhanced UVW unwrapping
Create better UVW maps in less time, with a Least Squares Conformal Mapping (LSCM) method, enhancements to existing tools, and more streamlined workflows. Employed in a 'peel' tool, the method produces unwrapped UVWs from cut seams with a single click. - Vector Displacement Maps (VDMs) support
With support for Vector Displacement Maps (VDMs) in 3ds Max, you can use mental ray or iray rendering technology to render complex high-resolution details created in Mudbox 2012 or certain other applications on low-resolution geometry. VDMs can represent directional displacements that do not simply follow the normal. - Sculpting and painting enhancements
Enjoy greater control over brushstrokes and their effects on geometry, thanks to sculpting and painting workflows. A conform brush guides geometry towards another surface; transform brushes enable you to slide vertices along target surfaces; and paint deform brushstrokes can be constrained to a spline for use as a guide or ruler. - Stylistic rendering
Use a variety of non-photorealistic (NPR) effects that help simulate artistic styles (such as graphite pencil or acrylic ink), with the ability to render stylized images in the viewport and with the Quicksilver renderer. - Pro-Optimizer enhancements
You can optimize models faster, more efficiently, and with better results, using the enhanced Pro-Optimizer feature. It offers normal and UV interpolation, with the ability to keep high-resolution normals on the low-resolution result.